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Why the change to calling this release 5.0 instead of 4.4? Because so much has changed it's really a whole new era compared to 4.021, the current official version. Almost every ship in the game has been rebalanced, tons and tons of new gameplay rules and mechanics have been added, and in general the "feel" of the game is as different from 4.0 as version 3.0 was from version 2.0. In general, I really feel like 5.0 combines a lot of what was best about all the past eras: the general difficulty of 2.0, the good parts of the pacing from 3.0 and 4.0, most of the rules shifts from 4.0, the sub-battlefields centering around forcefields and fortresses from the 1.0 era, and so forth.
But, back to the release at hand: some of the other significant changes I actually already alluded to. The way that AI forcefields and AI fortresses work has been really overhauled -- much too many changes to list here, but the basic idea is that you have to get up close and personal with bombers with them, and that siege starships are relegated to a somewhat shifted role. In general, all of the ultra-long-range non-sniper stuff is now not so long range anymore. Still notable, but not in a way that combines all the sub-battlefields of a single planet into one giant melting pot.
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The fortresses and forcefields of the AI have also seen some seeding changes for new games, which will really change how some of the AI types feel personality-wise: more defensive or less, etc. And with the general effect of not having quite so many fortresses in many cases. Again, these only affect new savegames, since it affects stuff that would already have been seeded in existing saves.
In terms of bugfixes, there were some issues in the last version with ships overshooting wormholes, with group move, and with speed boosting. All of those should now be fixed, though the group move/speed boosting ones took quite a bit of changing the command structure for a number of gamecommands to get working. Oh, and there was yet another bug with AI maws permanently hanging on to some player ships. Fixed for good this time, hopefully.
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Oh, and there are some awesome new modular ship module graphics by HitmanN. Check them out!
Anyway, so lots of new stuff here. Bear in mind we're trying to wind down and keep the game as stable as possible, shooting for something that is basically as polished and balanced a version as possible of what we've got going here. This is probably the last pre-5.0 beta version that's going to significantly alter anything beyond balance and bugfixes (well, and some art), but there's still plenty left on our list regarding balance and bugfixes alone. As always, thanks for your support -- and enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
AI War Beta 4.065, "Defender Chronciles," Released!
ReplyDelete--Chronicles--? :P
Well, it's all about the defender mode, so I had fun with the name. Plus: that's actually the name of an excellent iPhone tower defense game that folks should check out if they have an iOS device. Although that's a bit of a subtle reference. ;)
ReplyDeleteAh, he's making a light-hearted jest about the misspelling. The 'c' comes after the 'i' in chronicles :-).
ReplyDeleteVery excited about 5.0, though. Thanks again for being awesome.
Aw, crud. I didn't even see that... :)
ReplyDelete