Wednesday, March 13, 2013

Shattered Haven Beta 0.808 "Stantonsburg Renovations" Released!

This one is the second release of the day.  It has a number of fixes and tweaks that are nice, but nothing too major.

The big thing this time around is our work on implementing/polishing more story and voiceovers and comic panels, etc.  We still have more than a little bit to do over the next couple of days on that score, but we're making good progress toward having everything ready and sparkling by Monday

Stantonsburg hasn't really changed all that much, but some loose ends have been tied up and it has been finalized excepting any bugs that are found.  That's also true of the Phoenix Forest as of yesterday.  Stantonsburg is a lot more complex in terms of scripting than most of the other parts of the game, so it's one of the more time consuming ones to implement compared to the more wilderness-focused overworld sections.

By the way, I can now confirm that we're going to be coming out on Monday on all the major distributors you'd expect from our past games -- plus one major one we've never had a game on before.

Oh, and also -- I'll be very curious to know if anyone ever made it into the Mines.  I think everyone has been taking the Deadlands route from what I've seen.  I think that's because the blue key was way too hard to find before (not on purpose); that's now much easier to find.  But choose carefully between the Mines and Deadlands!  The Mines are a far harder road (something about digging too greedily and too deep?  I'm not sure.).


This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, hit the big "Play" button and then you'll see the notice of the update having been found if you're connected to the Internet at the time.


  1. No demo, and here's the thread on why:,12608.0.html

    TLDR: In order to go completely DRM-free, we had to forgo our normal method of doing demos. The license key that we always have used was specifically so that we could have a robust update-ble demo. Now with no license key, that means our normal style of doing demos doesn't work.


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