This one is our first non-beta-branch update to Bionic Dues since it released, and so it comes with a plethora of goodies from 1.001 on upwards in the release notes linked above.
The biggest thing, by far, are the improvements to the customization interface. The game supports a minimum resolution of 1024x720, and so our previous customization interface basically adhered to that at the expense of using the screen space of larger resolutions. Now on resolutions that are 1280x768 or higher, you get a new and easier-to-use customization interface that combines a number of functions into one screen. If you prefer the old interface for some reason, there is a settings option that lets you re-enable that.
A number of balance improvements are also in this version. Sentry turrets are no longer OP. Groups of ClawBots are no longer death on wheels. Tuck now has an improved special ability. And the pistol has been buffed quite a bit. Among other things.
This is a standard update that Steam will automatically download for you. However, if you want to force a quicker update and are currently running Steam, just restart Steam.
Monday, October 28, 2013
Tuesday, October 8, 2013
Bionic Dues Launches for PC, Mac and Linux
25% off sale to celebrate launch week
Arcen Games is ecstatic to announce Bionic Dues -- our mech-enriched roguelite -- has launched on Steam, GamersGate and the Arcen Store for $9.99. To celebrate the release, the game carries a 25% discount during its first week on sale.
Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.
Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.
“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer
“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn
Bionic Dues is available now on PC, Mac, and Linux. Follow the game on Twitter, Facebook, Reddit, and IndieDB for post-release updates and other announcements. Review copies and launch assets available upon request.
- Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
- Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
- Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
- Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
- Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
- Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
- Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
- Difficulty levels ranging from quite casual to incredibly hardcore.
- Save and reload your game with ease any time, or tough it out in ironman mode.
- Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."
Posted by Erik Johnson at 12:57 PM