Monday, February 4, 2013

Valley 2 Beta .725 "Seaside Fistfight" Released!

This one is a bunch of more polish and another fifteen monsters. 

The total is up to a whopping 113 monsters in the game at this point, but I still have 14 more to go.  I had hoped to be done with all the monsters today, or at least down into the single digits, but I got sucked into some time-consuming polish and bugfixes that needed to go in.  So the last of the monsters slides another day or slightly more.

This is another cool release of them, but these were definitely harder-won on my part.  I only got 9 done yesterday, and 6 today, versus 18 the day before yesterday.  Still, that's just kind of how it goes when you get down to the last things and you're not willing to sacrifice quality to rush through it.

I'm particularly proud of the newly-completed ocean shallows monster set in this release.  A number of the monsters there are immune to all spells that aren't melee or ammo-based.  This creates situations where you really get more of a Zelda II or classic-Castlevania vibe if you go for melee combat, or you get a very conserve-your-ammo Resident Evil vibe or a very avoid-detection-and-flee semi-stealth-game vibe, depending on how you tackle these.

I'm also really pleased with how the feel of the grasslands and desert are evolving, and on how the lava flats dinosaurs have now been finished up.  All of the regions of the game are really getting to have a very unique feel to them now, which is really what I wanted; you really can't mistake what region you are in in this game. 

Then the random combinations of monsters that you encounter in the level up towers and the overlord keep adds even MORE variety of unexpected tactical situations, which I also like.  This was something I'd planned since first designing out the monsters for this game, but the effect of this decision is only really becoming heavily apparent now that the monster set is nearing completion.  I'm quite pleased with it.

Everything Else
The rest of this release is hugely eclectic.  Lots of bugfixes, including some multiplayer ones.  Tons and tons of slice fixes from Josh.  Some balance improvements.  Three new caliber-related perks instead of the featherweight perks.  A bunch of awesome updated art from heavy cat once again.

More monsters coming tomorrow -- as many as I can stuff in.  Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for you.  When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have the standalone game, you can download that hereIf you already own the first game, just use your existing license key to unlock the sequel for free!

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