This one is a quite a lengthy set of release notes, because I decided to make today a "mantis day" and just plow through a ton of the higher-priority bug reports, feature suggestions, and so on. I also added a couple of random smaller spells and scrolls that I've been meaning to add for a while.
One of the most notable changes for many people will I'm sure be the changes to the minimap and the message log. Both can now be cycled through more effective sizes, and when it comes to minimaps in particular, those now have a better method for scaling so that they won't intrude into so much of your screen real estate so often.
A few enemy spell-telegraphing improvements were made, a goodly number of world-gen bugs were fixed, and more multiplayer work was done. Ride The Lightning has been refined, and a new Lightning Rocket spell scroll variant of it has also been created -- this one requiring a new umbra ember rare commodity to craft, though, making it not available until level 40. There are now Greater and Lesser versions of teleport, too; the greater also uses umbra embers.
A number of other spells also got tweaks, tab-targeting got a number of tweaks and fixes, and so did warp scrolls and their related functions. Lieutenants and dragon breath will no longer get higher-level than they should be, and there's now a quick-load button on the main menu for taking you back into your last world with one click upon application start (talk about a highly requested feature).
Definitely been a productive day -- the "mantis days" are always fun, even though I usually do at least a half dozen or so mantis issues each day, anyway. But sometimes it's fun and relaxing to just really focus on the refinement and polish for a solid day or two. Tomorrow my plan is to get back to the intro mission stuff, and hopefully get at least part of that release-ready.
Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 0.500 or later, you can download that here.
One minor suggestion: more warp spells as pickups in yellow treasure rooms in buildings. I have like 50 health and mana potions and over 100 light scrolls but only 10 warp spells left. I like to waste no time getting back to the top of a cavern :)
ReplyDeleteThat's a good point, I'll have to put slightly more of them in there at least.
ReplyDeleteThe concentration of items is good, they just need to be balanced more.
ReplyDeleteYeah, part of it is that we plan a lot more kinds of items there, too, which makes it challenging to balance in advance of that.
ReplyDelete