The first of these is the new buffs to the Military and Logistics command stations. Those command stations are relatively new anyway, but players were complaining that in most cases there was not enough incentive to use them. Well, we listened, and these now have substantially larger bonuses associated with them that cannot be achieved via any other mechanism at the players' disposal.
The second notable change is to transports, which have been nerfed. A lot of advanced players were using transports as a way to do flash raids against the AI by pulling the transport up to reinforced enemy targets and then "blowing the walls out" (scrapping the transport) to dump all their forces out at once. This patch puts a stop to that, evening back out the playing field, while still leaving the utility of transports intact for bypassing overpowering wormhole defenses and... for transporting.
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The fourth notable change is to how the AI uses "support ships," specifically forcefield bearers, munitions boosters, zenith autobombs, shield boosters, and neinzul youngling nanoswarms. All of these ships work best in concert with other ships, so it was always an easy wave to just ignore when these would come in as a homogeneous wave to human planets. The AI now only seeds these into existing waves, to make those waves more powerful, rather than using them as standalone waves.
Beyond that, there are a bunch of other more minor tweaks, and a lot of minor-to-notable bugfixes. Enjoy!
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