Chris and I had a solid chat last week with Eddie Milanes on the First Drop Show podcast.
We cover a variety of topics regarding the design, development, and upcoming official release of A Valley Without Wind, including scrapped concepts, future possibilities for the game, why we try to only develop features in that we'd want to play, etc.
If you're looking for some in-depth discussion about the game, or just have an hour to kill, definitely give it a listen.
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