Thursday, September 3, 2009

On Writing For Games

Originally starting as a post on these forums, this post details my thoughts on writing for games, and why I believe that sometimes Less is More.  AI War has exactly 15 lines of story, and that's something you wouldn't expect from someone like me, who is also an aspiring novelist.  Was this sloth?  Oversight?  This article explains why it was an intentional design decision.

On Writing For Games

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