Tuesday, July 28, 2009

The Wargamer Review of AI War

 On the surface, AI War seems to be a traditional real-time strategy, not unlike its similar space-based cousin, Sins of a Solar Empire, with large numbers of units across huge, mostly empty, maps. However, this assumption would largely be inaccurate. Instead, AI War is a rather novel blend of RTS, tower defense, grand strategy, and, strangely Warcraft III “creep crawling.”
- Christopher Beck, The Wargamer

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.