We're still on holiday break until the 3rd, but this new release has some updates that we'd been working on before the holidays that we finished up today, and some other fixes.
Included in this one are, most notably, six new AI types for the Light of the Spire expansion. That makes a total of eight for the expansion, which is going to be the final tally -- the focus was mainly on other kinds of features. This also adds in 24 new achievements, 23 of which are for the new expansion and one of which is for the base game.
Additionally, we fixed that longstanding-since-Unity-porting bug with the trial mode not always being recognized until a restart of the application after an expansion was disabled or validated.
Lastly of major note, there's also a new ability on almost all self-attritioning units where they now won't self-attrition when in low-power mode. For golems, Neinzul Younglings, etc, this is a pretty major change.
And there were actually a couple of other small fixes, see the release notes for details. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.