This update fixes a few small things, among them perhaps the most hilarious bug we've yet had. In the prior beta version, the Mark I scouts basically "went postal" and suddenly had guns. About half the time they'd attack, giving themselves away and getting themselves quickly killed (while stirring up potentially massive numbers of AI ships that would then counterattack the player), while the other half of the time they'd, you know, actually do their real job and scout.
Unintended hilarity aside, this release also makes the Neinzul Clusters a lot less nasty (no more translocation shots), and makes the Raid Starships have a much more unique niche (armor piercing galore against regular fleet ships, which finally gives a mobile counter to armor ships in the default always-available ships -- previously only the fixed-position laser turrets were a good armor ship counter). Oh, and we fixed a small possibly-it's-a-tiny-memory-leak bug that might have been related to the issues that some folks were having on OSX. Fingers crossed there.
Seem like a small update? Indeed, it is. Most of our work has been going into some not-yet-revealed updates that will be coming out tomorrow for the first public beta release of the new Light of the Spire expansion. We're not normally very secretive, but in this case we kind of have to be because we don't want to promise something that it turns out we can't deliver in our ultra-aggressive timeframe for that expansion (that sucker goes official in a month and needs to be packed to the gills with awesome stuff you want by then, on a scale equal to or greater than The Zenith Remnant, as well as stable). Needless to say, we expect LotS to be a pretty epic expansion, but we have to play it carefully and not promise anything that turns out to be infeasible in the timeframe we have. So stay tuned. :)
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
Talk about good timing, I had AI War running ready to start a new campaign but had to take care of some work. By the time I get back... Beta Update!
ReplyDeleteReal excited about LotS. One question on direct purchases through you guys - can I purchase a game directly through you and then register it through Impulse, or to get it on my Impulse games list do I need to order it directly through them?
Just wondering, because I'd like to get all the proceeds to Arcen, but having all my registrations in one central location is soooo nice.
Keep up the great work!!
Thanks for your support! We actually need to get the CoN keys so that they can be registerable on Impulse, we haven't done that yet. But, that should be possible with both CoN and LotS once we get to it -- it's already possible with AI War and TZR.
ReplyDeleteAny news on Steam support also? Is it the same situation? Thanks.
ReplyDeleteOh, it's already supported on Steam, same as all the older expansions (meaning CoN and back already are). Pirates have been causing some problems for some folks with keygens, though, but otherwise it's there.
ReplyDelete