Sunday, July 19, 2009

Designing Emergent AI, Part 4: Asymmetrical Goals

ABSTRACT
Continuing the series of articles about the AI in AI War.  Discusses the controversial asymmetrical nature of the AI goals versus the player goals.  Discusses the drawbacks, compares this approach to the approaches used in other games, and looks at why this approach is viewed as being semantically "fair" by most players.

Designing Emergent AI, Part 4: Asymmetrical Goals

No comments:

Post a Comment