Arcen Games is pleased to announce the release of AI War: Fleet
Command version 1.011. You can download a trial version
of the game, as well as purchase
a license key to unlock the full version. If you already have the
game or demo installed, just hit "Check For Updates" inside the game to
get the latest patch.
More Free DLC:
- Several art upgrades -- much more to come in future releases.
- Starships now have various bonuses against force fields, and have munitions booster ability.
- AI wave logic updated: the relative size of the wave now depends partly on the time since the last wave.
- AI players now periodically send devastating cross-planet attacks on difficulty 5 and up.
- All turret health has been greatly increased.
- The network command logic has been completely redone, and is now significantly more efficient.
- Collision logic improved and sped up, and ships no longer bunch up so much when moving in large groups.
- Greatly improved ship types: eyebots, shield bearers, deflector drones, anti-armor ships.
- The build buttons and tech buttons are now organized into columns as well as rows, making for much easier management.
- AI reinforcement and tactical logic has been made more intelligent in several ways.
- Force fields are now larger, but shrink in size as they take damage.
- The minimum system requirements have been lowered thanks to all the recent performance improvements.
- Fixed issue with the AI thread stalling out in some very specific late-game circumstances.
- Various other bugfixes.
The above list is just a sampling, however, so be sure to check out the full release notes to see everything (attached at the end of this post). More free DLC to hit in a week or so. Enjoy!
More Free DLC:
- Several art upgrades -- much more to come in future releases.
- Starships now have various bonuses against force fields, and have munitions booster ability.
- AI wave logic updated: the relative size of the wave now depends partly on the time since the last wave.
- AI players now periodically send devastating cross-planet attacks on difficulty 5 and up.
- All turret health has been greatly increased.
- The network command logic has been completely redone, and is now significantly more efficient.
- Collision logic improved and sped up, and ships no longer bunch up so much when moving in large groups.
- Greatly improved ship types: eyebots, shield bearers, deflector drones, anti-armor ships.
- The build buttons and tech buttons are now organized into columns as well as rows, making for much easier management.
- AI reinforcement and tactical logic has been made more intelligent in several ways.
- Force fields are now larger, but shrink in size as they take damage.
- The minimum system requirements have been lowered thanks to all the recent performance improvements.
- Fixed issue with the AI thread stalling out in some very specific late-game circumstances.
- Various other bugfixes.
The above list is just a sampling, however, so be sure to check out the full release notes to see everything (attached at the end of this post). More free DLC to hit in a week or so. Enjoy!
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