Friday, February 14, 2014

Bionic Dues Headlines Steampunk Bundle (Supports Direct Relief International)

Our tactical roguelike-like Bionic Dues is part of the latest Groupees 'pay what you want' ($1 minimum) deal. It's a Steampunk-themed bundle full of games, music, comics, and e-books -- with a portion of the proceeds will go to charity Direct Relief International. Here's what's included:

Thursday, November 21, 2013

Holiday Guide For Arcen Titles

The holidays are coming up fast, and so 'tis the season to start thinking about gifts for friends and family.  Arcen's catalog of games has really swelled this year, and you may have missed some of our titles.  Or you may be new to Arcen, and may have overlooked our excellent older titles.  Here's a quick guide to finding out more about what we've got to offer:

Bionic Dues (On our site / On Steam)
A fast-paced, tactical rogue-lite that critics and players are calling Arcen's best title since our original hit AI War: Fleet Command.

“What's wonderful about Bionic Dues is that it manages to combine meta-strategy and micro-strategy... It's like a fast-paced, mini-XCOM.”
Andrew Groen, The Penny Arcade Report

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

AI War: Fleet Command (On our site / On Steam)
A truly unique blend of grand strategy with traditional RTS mechanics, pitting you against one of the most notable AIs in strategy gaming in a tense, fun, David vs Goliath scenario.  Five massive expansions and counting over the last four years!

AI War breaks most of the genre's rules. Which is precisely why it's incredible... This out-of-the-blue one-man passion project is one of this year's finest strategy games.
- Alec Meer, PC Gamer UK, November 2009

I think I've stumbled across this year's Really New Thing. There's a lot of 2009 to go, but I'll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I'm hoping it'll be the Next Big Thing, because it's big, different, entirely unprecedented and an exciting way to play an RTS.
- Rush, Boom, Turtle: And Now for Something Completely Different, by Tom Chick (Crispy Gamer)

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping one top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I've seen for any game.
- Peter Parrish, IncGamers, Reviewing Light of the Spire

Skyward Collapse (On our site / On Steam)
A completely unique subverting of the "god game" genre, this game turns the normal expectation of being able to control everything on its head.  Instead you manage unruly subjects indirectly in this turn-based hilarity-generator.  Also spawned a great expansion pack, Nihon no Mura!

- "It brings real innovation to a genre that’s seen little significant deviation from 1989’s Populous."
9/10 - Rob Savillo , GamesBeat

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

A Valley Without Wind
(On our site / On Steam)
A sprawling, infinite, procedurally generated 2D sidescroller.  Loosely a "Metroidvania" title mixed with some citybuilding (think Actraiser) and SHMUP elements.  Thanks to our loyal fans, we also include A Valley Without Wind 2 for free when you purchase it!

Every thought of "I'll just give it five more minutes" turned into, "Wait, where did that last hour go?"
- Kate Cox, Kotaku

The thing that struck me first about A Valley Without Wind is that it is absolutely vast. This is a game that you can sink hours and hours into, and still feel as though you’ve only started.
- Amy Nelson, Brutal Gamer

But really, at the heart of what A Valley Without Wind is about, at least for me, is exploration and it does it phenomenally.
Geoff Gibson, DIYGamer

A Valley Without Wind 2
(On our site / On Steam)
A complete reinvention of the Valley franchise, set in a different part of the same world.  Gameplay alternates between two complementary modes: brief, tightly-designed platforming segments with character customization and Contra-like combat; and quick strategic turns on the world map where you order your troops to fight, scavenge, build, recruit, farm, and use special powers.

"
Its unconventional and addictive blend of classic platforming action and basic strategy segments makes every accomplishment more meaningful and every failure more devastating, and the very real possibility that you will fail to vanquish Demonaica raises the stakes enough to make everything more interesting still."

"It’s a minor miracle that Arcen Games could revise Valley Without Wind 1 so completely without simply upgrading it, that they have instead made a completely separate game that plays so differently and creates a unique type of experience based on getting your ass kicked."

Tidalis (On our site / On Steam)
A surprisingly deep block-based puzzle game that for once isn't just another "match 3" title.  Having more in common (vaguely speaking) with Panel de Pon and Tetris Attack, Tidalis includes a wealth of gameplay modes that can keep you engaged for dozens of hours.

"Tidalis is a match-3 game that doesn't feel tired or repetitive: I actually want to play it, which says something considering how many puzzle games I've reviewed. I don't think it's a stretch to say that Tidalis is one of the best puzzle game I've ever played. Simply put, if you like puzzle games (and even if you usually don't), you need to get Tidalis. Right now. Go!"
James Allen, Out of Eight PC Game Reviews (8/8 score)

"I can say with some authority that Tidalis stands apart... The bottom line is that Tidalis is a flexible, smart, refreshingly unique puzzle design, and it's situated neatly into a large generous package. It's far better than any mere puzzle game should be."
Tom Chick, GameShark (GameShark Editor's Choice Award, "A" Score)

"Overall, this is the most robust and interesting casual game I have seen in some time. There is so much to do and so many ways to play I don't even know that casual actually suits it. Yes the gameplay is casual but this is a highly developed, well-rounded, offering from Arcen Games that puts many games of higher price to shame. It's got numerous ways to play and very successfully takes an old genre, turns it on its head, and shows you just what can be done when you think outside of the box."
Christophor Rick, Gamers Daily News (GDN Gold Award, 9/10 Score)

Shattered Haven (On our site / On Steam)
Our biggest undiscovered gem, this top-down 2D action-adventure title is a mixture of atmospheric horror storytelling an environmental puzzles.  Features branching paths to multiple endings, a massive overworld split up into distinct thematic regions, and nearly a hundred hand-crafted levels with multiple difficulty levels and often multiple solutions.

"A different title from their previous games and may be Arcen's strongest showing yet."

Friday, November 15, 2013

Deals Galore: Valley Steam Sale, New Bundles for AI War and Skyward Collapse

There seem to be dozens of downloadable game discounts and promotions running this week, and it so happens that we are involved in a few:

AI War and Zenith Remnant featured in Bundle-in-a-Box -- A bundle full of indie strategy games including AI War for a minimum of $1.99, with extras such as the game's Zenith Remnant expansion. Portions of each purchase goes to charity and the Indie Dev Grant, which helps financially support devs who are attempting to finish their game.

Skyward Collapse featured in Indie Royale Sigma Bundle -- This one offers Skyward Collapse and six other games (plus at least one yet to be revealed title, apparently) for a fluctuating minimum price. Currently right around $6.

A Valley Without Wind Dual Pack (1 & 2) Steam Sale -- The Valley series is 75% off through the weekend on Steam, and note that purchasing either AVWW or AVWW2 will get you both titles. The four pack carries the same discount as well.

Monday, November 4, 2013

AI War: Children of Neinzul donations to Child's Play finalize at $44,597.02

As of today, we have so far raised and donated $44,597.02 for Child's Play! That's $10,102.82 since our last update, all of which has already gone directly to the charity.  Our AI War: Children of Neinzul donation goal was originally $14,000.00, and in the end we were able to reach 317% of that goal

More About AI War: Children of Neinzul and Child's Play
The staff at Arcen has long admired the work done by Child's Play, and was ecstatic to be able to contribute to the cause between 2010 and 2013. Our goal for 2010 was to raise $14,000.00 USD for Child's Play, but over the course of the charity period, we raised and donated $44,597.02!

The charity period has now ended for that expansion, but we're extremely proud of what we've been able to accomplish with your help during that period.  We hope to be able to be able to run our own direct charity support programs again in the future, but for now we're indirectly supporting other causes like Rizeup Gaming and similar via product donations.

Monday, October 28, 2013

Bionic Dues 1.005 "Combined Customization" Released!

This one is our first non-beta-branch update to Bionic Dues since it released, and so it comes with a plethora of goodies from 1.001 on upwards in the release notes linked above.

The biggest thing, by far, are the improvements to the customization interface.  The game supports a minimum resolution of 1024x720, and so our previous customization interface basically adhered to that at the expense of using the screen space of larger resolutions.  Now on resolutions that are 1280x768 or higher, you get a new and easier-to-use customization interface that combines a number of functions into one screen.  If you prefer the old interface for some reason, there is a settings option that lets you re-enable that.

A number of balance improvements are also in this version.  Sentry turrets are no longer OP.  Groups of ClawBots are no longer death on wheels.  Tuck now has an improved special ability.  And the pistol has been buffed quite a bit.  Among other things.

Enjoy!

This is a standard update that Steam will automatically download for you.  However, if you want to force a quicker update and are currently running Steam, just restart Steam.

Tuesday, October 8, 2013

Bionic Dues Now Available on Steam, GamersGate and Arcen Store

Bionic Dues Launches for PC, Mac and Linux
25% off sale to celebrate launch week


Arcen Games is ecstatic to announce Bionic Dues -- our mech-enriched roguelite -- has launched on Steam, GamersGate and the Arcen Store for $9.99. To celebrate the release, the game carries a 25% discount during its first week on sale.

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Bionic Dues is available now on PC, Mac, and Linux. Follow the game on Twitter, Facebook, Reddit, and IndieDB for post-release updates and other announcements. Review copies and launch assets available upon request.

Features
  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Monday, September 30, 2013

Bionic Dues Launches Next Week on PC, Mac, and Linux

Tactical turn-based roguelite out October 8th on Steam


Arcen Games is excited to announce Bionic Dues, our upcoming tactical turn-based roguelite with mech customization, is set to launch next week on Steam, our site and other distributors. The game will be made available on PC, Mac and (for the first time with one of our games) Linux.

Bionic Dues has players guiding multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry.

This is at least as bad as it sounds.

Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Bionic Dues launches next Tuesday, October 8th.

Features
  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 50 missions out of the 120 you discover as you explore the city map.  Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler.  Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Tuesday, September 17, 2013

Valley 2 Official 1.008 "Sliced And Flung" Released!

This one adds three new slices, fixes the earth elemental flinger attacks, and has a couple of other small fixes and typos.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for you.  When you  launch the game, you'll see the notice of the update having been found  if you're connected to the Internet at the time.  If you don't have the standalone game, you can download that hereIf you already own the first game, just use your existing license key to unlock the sequel for free!

Monday, September 9, 2013

Humble Update: 40,000 Bundles Sold, $135,000 Earned (3 Days Left!)

Our Humble Bundle Weekly Sale, which kicked off last Thursday, has now surpassed 40,000 sales and $135,000 earned! 

With three days* remaining in the sale (at time of writing), we're still trying to get the word out to everyone who might be interested in owning our entire catalog for a Lincoln and change. So special thanks to all those helping with the retweeets, facebook posts, and other methods of spreading the news -- it's massively appreciated.

There's been a nice outpouring of support from the press for the sale as well, along with some PAX previews on Bionic Dues and other new Arcen-related coverage to share:

Interviews/Podcasts
The Game Design Round Table -- Episode #39: Skyward Collapse, AI and Business. With Chris Park
Indie Game Magazine -- Developer Chat: Chris Park On 'Skyward Collapse' Expansion 'Nihon no Mura'
Just Press Start -- Humble Weekly Bundle Featuring Arcen Games!Game Debate -- Humble Weekly Bundle From Arcen Games
EzPzJoystiq -- A Valley Without Wind 1 Humble Bundle
Максим Соколов -- Humble Bundle Presents A Valley Without Wind 2

Skyward Collapse
A Bear In Clothing -- Skyward Collapse turns the god game genre on its head
Game Podunk -- Review: Skyward Collapse (9/10)
Video Games Uncovered -- Skyward Collapse Review (75/100)
Game Critics -- Skyward Collapse Review
Blackman'n Robin -- Skyward Collapse Review (3.5/5)
Nerd Maldito -- Skyward Collapse: A game about war and free will (Portuguese)
War Gamer -- Skyward Collapse Review (French)
Blue's News -- Skyward Collapse: Nihon no Mura Preorders
PC Games Network -- Skyward Collapse expansion Nihon no Mura on its way
Rock, Paper, Shotgun -- Skyward Collapse’s Nihon no Mura ExpansionPC Gamer -- Skyward Collapse to get first expansion, Nihon no Mura
VG247 -- Skyward Collapse Nihon no Mura expansion hits beta
IndieGames.com -- The Japanese join the Norse and the Greeks on Skyward Collapse
Gamer's Hell -- Skyward Collapse Nihon no Mura Released and Trailer
Game 4 Me -- Skyward Collapse expansion in beta and pre-order via website (Dutch)
Game Side Story -- An extension for Skyward Collapse (French)
Pixel Perfect Gaming -- Skyward Collapse: Nihon no Mura – Now Available for Pre-Ordering
Game Is War The Skyward Collapse Nihon no Mura Expansion Enters Beta (Spanish)
I Luv Games -- Skyward Collapse: Nihon no Mura Expansion Beta Pre-order
JayPlaysIndieGames -- Skyward Collapse Episode 4 The World Tree Returns

Everything Else
ZinthoGaming -- AI War: Building up the Home World
Various Ren -- AI War - Part 2: Swaphilia, the Love of Swapping my Bullets for their Systems
Infognito -- A Valley Without Wind 11 Co-op with Denox (Russian)
Kikiokyo -- Tidalis Adventure
My Play -- Tidalis Review (Italian) (8/10)

*Sale ends Thursday, September 12th at 11 AM Pacific.

Thursday, September 5, 2013

The Humble Weekly Sale: Arcen Games

Pay what you want for awesome games from Arcen Games. Support charity.


Six spellbinding games and an abundance of DLC. The Humble Weekly Sale features a new deal every Thursday. Be sure to jump on this amazing offer before it's gone! This week, pay what you want for AI War: Fleet Command and 5 DLC packs, A Valley Without Wind, A Valley Without Wind 2, Tidalis, and soundtracks. If you pay more than $5.80, you'll also receive Skyward Collapse, the DLC Skyward Collapse: Nihon no Mura, and Shattered Haven!

Redeem on Steam. Your purchase will get you six outstanding games DRM-free and on Steam for Windows and Mac. Full system requirements for the games can be found here.

Name your price. Pay anything you want to receive four amazing games plus five DLC packs for AI War: Fleet Command. Pay $1 or more to receive Steam keys. Pay more than $5.80 and we'll also throw in Skyward Collapse, the DLC Skyward Collapse: Nihon no Mura, and Shattered Haven!

Support vital charities. Choose how your purchase is divided: between Arcen Games, the Electronic Frontier Foundation, or the Child's Play Charity. And, if you like this weekly sale, a tip to Humble Bundle would be greatly appreciated!

Sunday, September 1, 2013

PAX Prime 2013: Arcen Store Sale Celebrates Bionic Dues First Public Showing

Just a quick post to share that we're running a store-wide sale on our site through the holiday weekend in celebration of the public debut of our upcoming tactical roguelike Bionic Dues -- on display today (and tomorrow) in the Indie Megabooth at PAX.

We've matched Steam's discounts on Skyward Collapse (40% off) and the just released Nihon no Mura expansion (10% off), as well as slashed 60% off of AI War (including all editions and expansions), Tidalis, A Valley Without Wind 1 & 2, and Shattered Haven.

Hope you like. Have a great weekend!

Wednesday, August 28, 2013

Skyward Collapse Nihon no Mura and Bionic Dues Featured in PAX Prime Indie MEGABOOTH

Skyward Collapse Nihon no Mura Expansion Launches Ahead of PAX Indie MEGABOOTH Showing
Arcen’s upcoming tactical roguelike Bionic Dues also to be on display in Seattle

We're pleased to announce the release of the Nihon no Mura expansion for our god game Skyward Collapse. The game is available now on Steam, GamersGate and the Arcen Store – and will land soon on various other digital storefronts.

The expansion adds the Japanese (along with its more than interesting mythology) as a new faction to the base game’s Norse and Greek line-ups, along with Hamlets – non-factional building constructions that enable several powerful new abilities. That leads into the additions of the Hamlet Idyll game mode as well as the Construct the Luminith Tower alternate win condition, and there are also new map and land tile types, new music from our composer Pablo Vega, and more.

Skyward Collapse 2.0 and Nihon no Mura will be on display in Seattle during PAX Prime this weekend as part of the Indie MEGABOOTH. In celebration of the launch and showing, both the base game and new expansion content are on discount through this week and all four days at PAX.

Along with the Nihon no Mura content, we’ll also be demoing our upcoming tactical turn-based roguelike –  Bionic Dues. The game features six classes of Exos – hovering mechs – and has players delving into a variety of facilities in Port City.

Press and video channel owners interested in preview codes, assets or more info on Skyward Collapse Nihon no Mura and/or Bionic Dues, please email us: arcengames[at]gmail[dot]com .

About Skyward Collapse Nihon no Mura
The floating continent of Luminith is now home to more than just the Norse and Greeks: the Japanese enter the fray as a playable faction.  The Japanese of Luminith have a very strong military and a very strange pantheon of gods: their gods are much more active and aggressive than their Greek and Norse counterparts, and each god has three unique creatures rather than three god tokens.  Learning to play this new style of faction effectively is a fun new challenge, because it changes the flow of everything: you can't drop the usual god tokens for points, instead having to rely on lots of creature summons.  Given how powerful this then makes the Japanese military, the Norse and Greek god tokens have to be used in new and creative ways to drive back this threat.

Hamlets are the other major addition in Nihon no Mura.  These non-combative, non-factional villages can be built in the remains of the fallen towns of either faction.  Ignore the hamlets and they will be taken over by slums.  Tend to them and you can build up a mix of nobles and peasantry that will generate a new Culture resource for you.  Culture allows you to activate some powerful new abilities, such as enlarging the radius of your factional towns.  Amass enough Culture and Sunstone and you can even win the game via a new method: constructing the incredible Luminith Tower.

Features
Unique new Japanese faction with a completely new way of handling their gods.
Hamlets allow for non-factional building construction that enable several powerful new abilities.
New "Hamlet Idyll" game mode that lets you play with hamlets without the military side of the game.
New alternate win condition!  Construct the Luminith Tower via resources earned in your hamlets.
Several new map types, woes, land tile types, and a useful new Military Outpost building for all factions.
More music!

About Bionic Dues
Bionic Dues is a tactical turn-based roguelike featuring "Exos" -- basically legless mechs that hover around. You play as one of six characters, and you remotely pilot any combination of four Exos pulled from six classes: Assault, Sniper, Science, Siege, Tank, and Brawler. The premise of the game has to do with these Exos. You were an ordinary citizen in a futuristic city... that was, naturally, taken over by robots. People still live in the city and try to go about their business, but frankly it's dangerous with the robots all around, killing people and causing other problems. But the expense of moving from the city is way more than a regular person can afford. And the common people can't even afford the bionic implants that would let them better defend themselves from the robots! Sheesh. But good ol' corporations have a deal for the citizenry: they'll give you bionic implants for free, so long as you do a tour of duty in the city, trying to wipe out the robots.

About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year saw the release of The Zenith Remnant, the first two full expansions for AI War; as well as Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth.

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, with the rest of the company's focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012/start of 2013 has been another busy time for the team, with AI War's fourth expansion Ancient Shadows launching, A Valley Without Wind 2 hitting 1.0, and Shattered Haven's releasing as well. The studio just launched its latest title, turn-based strategic god game Skyward Collapse, this past May and now turns its attention to developing its latest project Bionic Dues along with adding new content to both AI War and Skyward Collapse over the coming months.

Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. The team is also proud to be a platinum sponsor of the Child’s Play charity. For all the latest news, coverage and other musings, visit us on our website, Twitter and Facebook; as well as Arcen founder Chris Park's Games By Design blog.

Tuesday, August 27, 2013

Skyward Collapse Free 2.0 Upgrade Launches Alongside Nihon no Mura Expansion

We at Arcen are proud to announce the latest version of our title Skyward Collapse has now gone gold.  As is typical for our titles, the massive 2.0 update is free, while a paid expansion pack with huge buckets of content also launches at an affordable $2.99.

At PAX Prime we'll primarily be showing off Bionic Dues in the Indie Megabooth, but we'll also have Nihon no Mura (the new expansion) and Skyward Collapse 2.0 to check out if you want to swing by.

What's New In 2.0
There was a big writeup on the largest set of changes, which were originally released as version beta 1.4.  Anyway, the highlights of what has changed from 1.0 onward are:

- Complete rebalance of pretty much all the units' bonuses against one another.
- Monster Caves that appear in addition to Bandit Keeps.
- 9 new bandit-only mythological creatures.
- 11 new bandit-only human units.
- Ally Camps, with 3 units from each faction moving here.
- 2 new land types.
- Soul imprints resource, and new related abilities.
- Currency resource, and revamped trade model.
- Building upgrades.
- Revamped resource costs for human units to better control production.
- Garrisons.
- Functional revamp of not only trade, but also embassies and flower gardens.
- New Insane and Torment difficulty levels for expert players.
- Visual upgrades to the fonts, particle effects, and various tiles.
- Improvements to Sandbox Mode.

And a whole lot more!


Nihon no Mura Expansion
The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens.  Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat.  Remember, no faction is supposed to dominate the other!

Hamlets are new non-combative, non-factional villages that can be built in the remains of the fallen towns.  But it's never that easy!  Hamlet buildings can only be placed from a limited queue that cycles as you place them.  Hamlet buildings generate (or lose) Culture depending on what pre-existing tiles were adjacent at the time you placed them.  Culture allows you to activate four powerful new abilities, including creating Large Towns or even turning back time.  Amass enough Culture and Sunstone and you can even win the game via a new Cultural Victory!

Features
* Japanese faction with a unique new playstyle both for balance and gods.
* Hamlets: construction of 11 non-factional building types that generate Culture via new adjacency rules.
* New alternate win condition!  Construct the Luminith Tower via Culture earned in your hamlets.
* Powerful new Culture abilities: Enlarge Radius of Town, Reverse Time, Stop Woe, and Super Smite.
* Hamlet Idyll game mode: play for score with hamlets without the military side of the game.
* For all factions: 3 new map types, 9 new woes, 2 new land tiles, and a useful new Military Outpost building.
* Ten new music tracks by Pablo Vega, including a new vocal track for win/loss music!


About Skyward Collapse

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other?  How do you rule over gods, creatures, and men who refuse to obey you?  How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?  Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way.  Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith.  You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology.  The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud.  Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds.  Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings.  Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Features
* A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
* Make towns and war as the boardgame-like floating continent continues to construct itself around you.
* Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
* 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
* Level up your player profile by winning games. Twelve unlockable buildings in all!
* Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
* Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one.  There's no one best way to win!
* Co-op multiplayer for up to 8 players.


Monday, August 26, 2013

Skyward Collapse 1.903 Beta "Release Candidate 4" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one just more last-minute tuning prior to the upcoming 2.0 release.  There was one exploit with cultural victories, but aside from that nothing serious.  Things are looking good!

This release is the fourth "release candidate," which basically means we're into fine-tuning-only mode until this launches this week.  Probably Wednesday, but we'll keep you posted!

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Thursday, August 22, 2013

Skyward Collapse 1.902 Beta "Release Candidate 3" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one mostly is tuning.  The god-related mythological creatures have way better costs now, and the resource building upgrade progression makes sense now.  Beyond that, just a few minor fixes and typo corrections.  Things are looking good!

This release is the third "release candidate," which basically means we're into fine-tuning-only mode until this launches next week.  Probably Wednesday the 28th, but we'll keep you posted!

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.