Just a heads up that Tom Chick has posted a small piece on Fidgit (the
SyFy.com gaming blog) noting the new features, and availability via
Steam etc.
http://fidgit.com/archives/2009/10/sci-fi_strategy_game_ai_war_ac.php
Well
done on getting the game out to Steam and the other digital
distributions, I hope the game sells a bundle and the community here
expands exponentially. Top work Chris, and all the folks at Arcengames!
Thursday, October 22, 2009
Wednesday, October 21, 2009
AI War 2.0 (Achievements, Leaderboards, Steam and Direct2Drive!)
Arcen Games is very pleased to announce the release of AI War: Fleet
Command version 2.0, which marks the culmination of our long-running
post-release overhaul. To see just how epic this journey has been, take
a look at this: AI
War 2.0 vs. 1.0, A Retrospective. The cumulative post-release
notes, included near the end, are literally novella-length (46,573
words). That's how much has changed in the since our initial release.
You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit "Check For Updates" inside the game to get the latest patch.
AI War Comes To Steam and Direct2Drive!
Direct2Drive and Steam join Impulse and GamersGate in offering AI War-- be sure to check them out! The Steam version includes online leaderboards and Steam achievements (other versions are all local-only for those features). If you've previously purchased your copy of AI War from another platform and would like to activate it on Steam to get those features, you will be able to do so in the near future. In celebration of the release of 2.0, AI War is also going to be 25% off at Steam through Oct. 27th -- and look for similar sales at other partners very soon.
Many Updates:
- New local high scoreboards for everyone, and online high scoreboards through Steam.
- 129 Achievements, which can be logged locally and/or through Steam.
- Player ships can now be assigned preferred target types, which greatly increases tactical control.
- A number of co-op-related interface improvements: see allied resources, more informative gifting lists, etc.
- Several new visual effects: smoke trails and sparking for damaged ships, etc.
- Much improved (or entirely replaced) graphics for over 50 different ships.
- Ships now accelerate and decelerate when moving, making them much more graceful.
- New Collision Priorities make placement of larger/fixed ships in a group of smaller mobile ships much easier.
- Players can now select multiple AI Modifiers at once in the lobby. Turrets have been rebalanced and made more distinct and interesting.
- Custom planet name lists can now be used for those who don't like the random names.
- Networking improvmeents.
- Many other bugfixes and balance tweaks.
The above list is just a sampling of what has changed since 1.301, however, so be sure to check out the full release notes to see everything. And remember, to see everything since 1.0, see this: AI War 2.0 vs. 1.0, A Retrospective.
As an added note, if you are a player who is is unable to install patches for whatever reason (this is usually a windows issue), you can download the patch files through the following link: http://www.arcengames.com/share/AIWar1000To2000.zip
Then unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory. This is a cumulative update, so as long as you have at least version 1.000 of the game installed, this will update you to the latest version (2.000) without any issues.
This update now available for Impulse customers.
For existing GamersGate customers, you can always upgrade your copy from the "Check For Updates" link in the game just like customers from our direct site can. The latest version of the installer will also be coming to GamersGate, but that will affect new customers only.
You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit "Check For Updates" inside the game to get the latest patch.
|
Achievements |
High Scores |
Direct2Drive and Steam join Impulse and GamersGate in offering AI War-- be sure to check them out! The Steam version includes online leaderboards and Steam achievements (other versions are all local-only for those features). If you've previously purchased your copy of AI War from another platform and would like to activate it on Steam to get those features, you will be able to do so in the near future. In celebration of the release of 2.0, AI War is also going to be 25% off at Steam through Oct. 27th -- and look for similar sales at other partners very soon.
Many Updates:
- New local high scoreboards for everyone, and online high scoreboards through Steam.
- 129 Achievements, which can be logged locally and/or through Steam.
- Player ships can now be assigned preferred target types, which greatly increases tactical control.
- A number of co-op-related interface improvements: see allied resources, more informative gifting lists, etc.
- Several new visual effects: smoke trails and sparking for damaged ships, etc.
- Much improved (or entirely replaced) graphics for over 50 different ships.
- Ships now accelerate and decelerate when moving, making them much more graceful.
- New Collision Priorities make placement of larger/fixed ships in a group of smaller mobile ships much easier.
- Players can now select multiple AI Modifiers at once in the lobby. Turrets have been rebalanced and made more distinct and interesting.
- Custom planet name lists can now be used for those who don't like the random names.
- Networking improvmeents.
- Many other bugfixes and balance tweaks.
The above list is just a sampling of what has changed since 1.301, however, so be sure to check out the full release notes to see everything. And remember, to see everything since 1.0, see this: AI War 2.0 vs. 1.0, A Retrospective.
As an added note, if you are a player who is is unable to install patches for whatever reason (this is usually a windows issue), you can download the patch files through the following link: http://www.arcengames.com/share/AIWar1000To2000.zip
Then unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory. This is a cumulative update, so as long as you have at least version 1.000 of the game installed, this will update you to the latest version (2.000) without any issues.
This update now available for Impulse customers.
For existing GamersGate customers, you can always upgrade your copy from the "Check For Updates" link in the game just like customers from our direct site can. The latest version of the installer will also be coming to GamersGate, but that will affect new customers only.
Tuesday, October 20, 2009
Co-Optimus Interview With Chris Park About AI War
Co-Optimus interviews Chris Park, the developer of
AI War, about the game in general but of course the co-op aspects in
particular. Park is a huge proponent of co-op in general in gaming, so
was very excited to have an interview that focused so heavily on those
aspects, which are often just a minor bullet point in a long list of
other topics discussed.
Read The Interview
Read The Interview
Article in The Herald-Sun About Pablo Vega, AI War's Composer
The Herald-Sun recently did an article about Pablo
Vega, Arcen Games' composer. Pablo has a lot of exciting things going
on his life (local TV pilot, concert with his friend Anoop), and AI War
is just one of them. To read more about him, including is prodigious
start as a musician, click over to the Herald-Sun!
Read The Article
Read The Article
Monday, October 19, 2009
Free Graphics For Indie Developers!
ABSTRACT
AI War was made possible in large part thanks to some art that Daniel Cook released for indie developers to use for free, even in commercial games. A lot of that art (as people have noticed) is from the classic shooter Tyrian. Now that Arcen is successful enough to have its own artist on staff, we're happy to pay it forward by releasing the AI War 2.0 art for others to make use of. The hope is to help bootstrap another indie developer the way that Daniel Cook bootstrapped us.
Free Graphics For Indie Developers!
AI War was made possible in large part thanks to some art that Daniel Cook released for indie developers to use for free, even in commercial games. A lot of that art (as people have noticed) is from the classic shooter Tyrian. Now that Arcen is successful enough to have its own artist on staff, we're happy to pay it forward by releasing the AI War 2.0 art for others to make use of. The hope is to help bootstrap another indie developer the way that Daniel Cook bootstrapped us.
Free Graphics For Indie Developers!
Friday, October 16, 2009
Diehard GameFAN Review of AI War
Sure, the genres are different, and the settings couldn’t be more
varied, but here we go. A.I. War: Fleet Command is more
addictive than Diablo II. ... A.I. War: Fleet Command is the rare
game that comes along out of nowhere and makes you pay attention. ...
It won’t break the bank, you don’t need a brand new gaming rig to enjoy
it, you can lose yourself in the story, and you can keep playing it for
hours. Fans of space battles should do themselves a favor and pick this
game up as soon as possible.
- A.J. Hess, Diehard GameFAN
- A.J. Hess, Diehard GameFAN
Cheat Code Central Review of AI War
AI War: Fleet Command provides the kind of gameplay depth rarely seen
in today's mainstream RTS offerings,
and it does so with one dimension tied behind its back.
- Derek Hidey, Cheat Code Central
- Derek Hidey, Cheat Code Central
Wednesday, October 14, 2009
Gamer Limit Review of AI War
While the casual gamer will find the sheer volume of this game very
intimidating, AIW:CF will
undoubtedly have a strong draw to the RTS enthusiast. Because of its
support for a vast number of
units, and exploration of a seemingly endless planetary system, it
will leave gamers playing the
same map for hours on end.
- Curtis Takaichi, Gamer Limit
- Curtis Takaichi, Gamer Limit
Saturday, October 10, 2009
AI War Trailer 3
View On Youtube - Download Full Quality Version
AI War: Fleet Command is one of the surprise indie hits of 2009. One of the most popular indie titles on Stardock's Impulse, AI War is coming to Steam in October 2009 with online leaderboards and achievements, as well as the huge 2.0 graphical and gameplay enhancements that will be available to all existing customers (through Impulse, GamersGate, or our website) for free! This trailer shows you what all the fuss is about.
Friday, October 9, 2009
The Reticule Interviews Chris Park About AI War, Part Two
The Reticule concludes the interview Chris Park, the
developer of AI War. Topics in this part range from 2D games, why many
indies smartly avoid DRM, the future of AI War, other upcoming Arcen
titles, and our upcoming release on Steam.
Read The Interview
Read The Interview
Thursday, October 8, 2009
The Reticule Interviews Chris Park About AI War, Part One
The Reticule interviews Chris Park, the developer of
AI War, about a variety of subjects: the game's AI, co-op features, and
how we managed to get such massive unit counts, amongst others. Check
back tomorrow for part two!
Read The Interview
Read The Interview
Monday, October 5, 2009
Boomtown Review of AI War
It's a powerful experience when a game's less frenetic moments are
just as absorbing as its action, and AI War
manages to engross from all available angles, challenging the player
with strategically demanding
scenarios and framing it all in brilliant 2D visuals that provide
ample visual stimuli but maintain
easy access to statistics. Expertly crafted resourcing and development
tools prevent stagnation of
the game's simple conquest objective, and the sheer scope of ships,
maps and difficulty levels – not
to mention co-op – is likely to keep this gem afloat for some time.
RTS fans rejoice.
- Adam Hall, Boomtown
- Adam Hall, Boomtown
Iterative Game Design The Right Way
ABSTRACT
AI War designer/programmer Chris Park is accustomed to using iterative design methods from his business programming background, and carries this over to game design. Iterative methods are often scoffed at, usually because the scoffer does not actually understand what iterative design is, but these methods carry some unique benefits when used in a disciplined way. AI War is discussed as a case example of this.
Iterative Game Design The Right Way
AI War designer/programmer Chris Park is accustomed to using iterative design methods from his business programming background, and carries this over to game design. Iterative methods are often scoffed at, usually because the scoffer does not actually understand what iterative design is, but these methods carry some unique benefits when used in a disciplined way. AI War is discussed as a case example of this.
Iterative Game Design The Right Way
Thursday, October 1, 2009
AI War: Fleet Command - One Minute Pitch Video
View On Youtube - Download High Quality (1024x768) Version
Want to get up to speed on the basics of AI War in a jiffy? This one-minute video does a lightning walkthrough of the basics of what most makes the game unique.
Monday, September 28, 2009
PC Gamer UK Review of AI War
AI War breaks most of the genre’s rules. Which is precisely why it’s
incredible... This
out-of-the-blue one-man passion project is one of this year’s finest
strategy games.
- PC Gamer UK Review, November 2009
- PC Gamer UK Review, November 2009
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