Tuesday, September 1, 2009

AI War 1.201 (Major Economic, AI, and Graphical update with 16 new ship types)

Arcen Games is pleased to announce the release of AI War: Fleet Command version 1.201. You can download a trial version of the game, as well as purchase a license key to unlock the full version. If you already have the game or demo installed, just hit "Check For Updates" inside the game to get the latest patch.  
Huge Updates:
- 16 new ships: 1 new energy reactor, 3 new starships, 8 new turrets, new mercenary space dock with 3 new mercenary ships.
- Major visual improvements -- planets and backgrounds, some effects, parts of the HUD, and a few ship classes.
- Massively updated economy that is easier to manage and which scales better to very long games.
- New Energy model that provides more incentive for expansion while also fitting within the updated economy.
- Faster Starts:  The repetitive activities from the first 5 or so minutes of a new campaign have now been automated to let players get right to the real game.
- Several major AI improvements: tactical retreats, better aggression against key targets, better tactical intelligence in a number of different scenarios.
- Revamped cross-planet attacks that are better balanced for players.
- A good number of performance improvements make giant battles perform better than ever.
- Network latency settings allow players to tune their game for high-latency networks.
- Improvements to the interface in general, most notably the planetary summary upgrades and the addition of the Threat Meter at the top of the screen.
- Drag-building of ships is now possible, and placement is even easier with Ctrl and Alt hotkeys while placing ships.
- Some updated battle sound effects.
- New "Energy Storm" music track replaces older "Thor" track.
- Many smaller balance tweaks, ship logic improvements, and other minor enhancements and bugfixes.
The above list is just a sampling, however, so be sure to check out the full release notes to see everything (included in the next post in this topic). This DLC release was so massive that it was a month in the making.  Expect our next DLC release to come sooner than that, but the exact timing is going to be dependent on how much testing is ultimately needed for new features.  You can always get the latest public prerelease beta versions from our forums if you'd like to see what's coming down the pike.  Lots more exciting updates are on the way!



As an added note, if you are a player who is is unable to install patches for whatever reason (this is usually a windows issue), you can download the patch files through the following link: http://www.arcengames.com/share/AIWar1000To1201.zip

Then unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else).  Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.  This is a cumulative update, so as long as you have at least version 1.000 of the game installed, this will update you to the latest version (1.201) without any issues.

This update is also available directly through Stardock's Impulse for customers purchasing the game through that platform.

For existing GamersGate customers, you can always upgrade your copy from the "Check For Updates" link in the game just like customers from our direct site can.  The latest version of the installer will also be coming to GamersGate, but that will affect new customers only.

Saturday, August 29, 2009

Independent Gaming Article At Gaming Daily

David from Gaming Daily has written a nice article about the state of independent gaming. The discussion is on how and why indie games differ from their AAA counterparts, and cites AI War as an example in several spots: Independent Gaming

Friday, August 28, 2009

AI War Versus RPS Part 1

The folks over at Rock, Paper, Shotgun have been having a go in three player co-op against the AI in AI War. This is part one of a series in which they try to kick a level 7 AI off of a 15-planet map: Officially Unintelligent: AI War Versus RPS Part 1

Thursday, August 27, 2009

GamersGate Games of the Weekend: 30% Off On AI War!

This weekend (the 27th through the 30th), you can get AI War: Fleet Command for 30% off the regular price at the GamersGate store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($13.95 instead of the usual $19.99). Don't forget to rate us up if you buy the game through GamersGate and like it!

Delegation In Game Design

ABSTRACT
Transcript from a discussion on these forums, where a discussion about the relative complexity of economic management turned into a discussion of delegation and automation as a means to enable players to effectively manage games the size and scope of AI War -- without feeling like they are giving up fine control when they want it.

Delegation In Game Design

Friday, August 21, 2009

Advice For Aspiring Indie Game Developers

ABSTRACT
Chris isn't super excited about giving out advice, given that he's still learning the ropes himself, but since this is a question that keeps coming up -- and since he has had some measure of success already -- here are at least some observations and tips that might help aspiring indie developers.

Advice For Aspiring Indie Game Developers

Thursday, August 20, 2009

Weekend Impulse Buy: 25% Off On AI War!

This weekend, you can get AI War: Fleet Command for 25% off the regular price at Stardock's Impulse store. AI War is already an incredible value, but this is a great chance to get it at an even lower price ($14.99 instead of the usual $19.99).

Monday, August 17, 2009

AI War on Rock, Paper Shotgun

It’s a Sins of the Solar Empire meets Supreme Commander meets Simply Nothing Else, and I think a lot of you will find this very intriguing.
- Kieron Gillen, Rock, Paper Shotgun

Reviewing A Bad Review

ABSTRACT
If you're an indie developer, not everyone is going to love your game.  It is a fact.  It is also a fact that something is going to be wrong with your game, like every other game in existence.  And reviewers and players will comment on these things, so that hopefully you can address them.  But what happens when you receive a review that is simply bad, with false information, a clear lack of actual play of the game, and/or other problems?  Well, if you're me, you write a snarky blog post analyzing all the points, which ones are valid and which are not, and what makes the original review so poor.  All reviews, like all things being reviewed, are not created equal.

Reviewing A Bad Review

Game Vortex Review of AI War

If it hadn't been brought to my attention through an email, I probably would have never heard of AI War: Fleet Command. This would be a shame because it turned out to be one of the more entertaining games I've played recently. It isn't something for everyone, but fans of well-thought-out strategy games will want to download the game and give it a try.
- Ricky Tucker, Game Vortex

Sunday, August 16, 2009

CaptainD's PC Gaming Blog Interview with Chris Park about AI War

CaptainD's PC Gaming Blog interviews Chris Park, the developer of AI War, about inspirations for the game, Chris's experiences as an indie game developer, and upcoming titles from Arcen Games.

Read The Interview

Friday, August 14, 2009

Crispy Gamer Article About AI War

I think I've stumbled across this year's Really New Thing. There's a lot of 2009 to go, but I'll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I'm hoping it'll be the Next Big Thing, because it's big, different, entirely unprecedented and an exciting way to play an RTS.
- Rush, Boom, Turtle: And Now for Something Completely Different, by Tom Chick

AI War Trailer 2


AI War: Fleet Command Trailer 2 - Download High Quality Trailer 2
We've created a new trailer that does a better job of showcasing the game in general, and which also features the new art from recent releases.

Recent Arcen Games Team Additions

This is a bit belated in several cases, but we'd like to officially announce the latest team members to Arcen Games.  Our team has definitely been growing!

Lars Bull, or Fiskbit as he is known on the forums, has been helping out with design advice and QA testing for Arcen titles long before Arcen actually existed.  Now he's officially joined the team to collaborate on developing his concept for "Feedback," a puzzle game that we aim to release later this year.

Philippe Chabot is the artist responsible for many of the graphical upgrades you have seen in recent weeks.  There's tons more planned, so you can be sure that Phil is going to help us transform AI War into an ever-more-polished-looking affair.

Calvin Southwood, or Revenantus as he is known on the forums, has been helping out for some time now with player questions, the printable hotkey reference, the wiki-based unit strength guides, and more.  All of this was on a volunteer basis, which we very much appreciated, but now he's joined the team to become a full moderator for the forums as well as authoring a printable manual for the game.

Welcome to the team, guys!

Tuesday, August 11, 2009

PC Games and Reviews - AI War Review

I've played quite a few space RTS and empire builder type games in my time, but AI War feels like it's on a different scale ... one of the more epic tactical RTS games I think I’ve seen to date. If you’re an RTS nut this is not one to pass over!
- Andy Yates, PC Games and Reviews