Version 1.015 is now out, and continues to refine both how the AI acts on the solar map, and how you can impact it. You now have much greater power to mow down a bunch of AI armadas at a planet if you so desire, for instance. And the AI now takes a much more self-preserving approach to a variety of situations in which previously it would just wantonly declare wars.
The Burlusts have also gotten a new unique tech/building combo kind of like what the Thoraxians have, and I think this is a pretty interesting addition. I like these additions particularly because they stay with the planet even after the planet changes hands, so if a Burlust planet gets taken by someone else, then that other race gains the advantages of the new Warzone Ground Weaponry, for instance.
The planetary summary/details screen has also had an enormous overhaul in terms of organization and readability, and includes some bits of brand new information that you previously could not access, too. I'm actually really surprised by how much these changes help even me understand what is going on at a planet. This was the most-complained-about interface, and recently there were some really bad text-wrapping issues (there always have been, but recently even moreso), so I felt like this was something to address sooner than later.
And lastly (aside from a whole bunch of other handy dandy fixes), the other six races now have their race-specific "spreading" actions, joining the Andors and Thoraxians, which got those last version. These really add a new element to choosing which races to add to the federation when, and I always love that sort of thing.
I didn't get to any new quests yet, but I am planning on working on those later tonight and then tomorrow as well. For some reason I seem to be putting those off for a bit, but also there was just a lot of other stuff that needed to be done.
--------------- Ongoing Updates All This Month ---------------
The support of the community, and the growth of it, remain amazing to me. I've been promising daily new features, but last week it became clear that there are other things more on your mind. Things like added interfaces, new AI behaviors and options, and things like that. So, you know what? I'm just going to go with that -- those count as features, really, in that they help to make the game more interesting and easier to understand and play.
So what else is going on? Well, we're going to be working at this pace on the game for at least another month, which means that you're going to be seeing lots of good things coming. If you've liked what you've seen in the last two weeks, you can imagine what another month of that will be like. We do have two other things in the works as well, but we're not quite ready to reveal either one of them (although I am betting that most long-time Arcen fans can guess what both of them are). Suffice it to say, neither one of these two other things are going to impact the general updates, improvements, and free additions to TLF that are coming over this month.
More to come tomorrow. Enjoy!
This
is a standard update that you can download through the in-game
updater, or if you have Steam it will automatically update it for you.
To force Steam to download it faster, just restart Steam and it will do
so.
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