ABSTRACT
Primarily discusses the games Passage, Gravitation, Braid, Portal, Mario Kart 64, and Silent Hill 2 as being varying degrees of art. Includes links to other commentary on several of these games, and discusses why it's okay that some games are art, and others are not. AI War is noted as falling into the not-art category, the same as Chess and most other strategy games, but there are different reasons these games are valuable. Concludes that some games are art, most are not, and while it would be nice to see more artistic games, there is still very much a place for the styles of games that are currently predominant.
Games As Art... Or Not
Primarily discusses the games Passage, Gravitation, Braid, Portal, Mario Kart 64, and Silent Hill 2 as being varying degrees of art. Includes links to other commentary on several of these games, and discusses why it's okay that some games are art, and others are not. AI War is noted as falling into the not-art category, the same as Chess and most other strategy games, but there are different reasons these games are valuable. Concludes that some games are art, most are not, and while it would be nice to see more artistic games, there is still very much a place for the styles of games that are currently predominant.
Games As Art... Or Not