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The AI also has two elusive new units: AI Troop Accelerators, and Anti-Starship Arachnids. The arachnids might come out if you spam starships at an AI planet for too long, but for the Troop Accelerators you'll just have to keep your eyes open. There's a small chance you might see one on any given galaxy map -- and there's a chance that they will even be inserted into your existing savegames when you install the latest patch.
In addition, there are a number of small balance tweaks, the most significant ones dealing with making the single player experience more akin to the multiplayer experience in terms of resources available. Lastly, the final two in-game music tracks are now in place (and they are beautiful); there is also now victory and defeat music. AI War is now considered fully released -- we'll continue doing patches with AI upgrades, free DLC, and any minor bugfixes/balance shifts that are needed (like any other RTS game, players tend to find these small issues over time). Enjoy!
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