Monday, October 28, 2013

Bionic Dues 1.005 "Combined Customization" Released!

This one is our first non-beta-branch update to Bionic Dues since it released, and so it comes with a plethora of goodies from 1.001 on upwards in the release notes linked above.

The biggest thing, by far, are the improvements to the customization interface.  The game supports a minimum resolution of 1024x720, and so our previous customization interface basically adhered to that at the expense of using the screen space of larger resolutions.  Now on resolutions that are 1280x768 or higher, you get a new and easier-to-use customization interface that combines a number of functions into one screen.  If you prefer the old interface for some reason, there is a settings option that lets you re-enable that.

A number of balance improvements are also in this version.  Sentry turrets are no longer OP.  Groups of ClawBots are no longer death on wheels.  Tuck now has an improved special ability.  And the pistol has been buffed quite a bit.  Among other things.

Enjoy!

This is a standard update that Steam will automatically download for you.  However, if you want to force a quicker update and are currently running Steam, just restart Steam.

Tuesday, October 8, 2013

Bionic Dues Now Available on Steam, GamersGate and Arcen Store

Bionic Dues Launches for PC, Mac and Linux
25% off sale to celebrate launch week


Arcen Games is ecstatic to announce Bionic Dues -- our mech-enriched roguelite -- has launched on Steam, GamersGate and the Arcen Store for $9.99. To celebrate the release, the game carries a 25% discount during its first week on sale.

Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.

Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

“Top game moment: Realising a momentary oversight has condemned you to almost certain doom, but then, with only a perfect set of well-thought long-contemplated moves, you pull everything out the bag, blow the rig, and get the hell out of dodge to receive a hard-earned mission successful.”
8.5/10 – Richard Nolan, Strategy Informer

“Bionic Dues delivers tough decisions, sweeping tactics and enormous mech battles; packing massive replayability and unpredictability into its budget price point. A 'Rogue-lite' to remember and to savour through numerous scorched-earth defeats and hard-won victories.”
8/10, Editor's Choice – Jonathan Lester, Dealspwn

Bionic Dues is available now on PC, Mac, and Linux. Follow the game on Twitter, Facebook, Reddit, and IndieDB for post-release updates and other announcements. Review copies and launch assets available upon request.

Features
  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Monday, September 30, 2013

Bionic Dues Launches Next Week on PC, Mac, and Linux

Tactical turn-based roguelite out October 8th on Steam


Arcen Games is excited to announce Bionic Dues, our upcoming tactical turn-based roguelite with mech customization, is set to launch next week on Steam, our site and other distributors. The game will be made available on PC, Mac and (for the first time with one of our games) Linux.

Bionic Dues has players guiding multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry.

This is at least as bad as it sounds.

Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.

Bionic Dues launches next Tuesday, October 8th.

Features
  • Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
  • Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
  • Carve your own path: choose 50 missions out of the 120 you discover as you explore the city map.  Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
  • Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
  • Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler.  Each has its own build and weaponry.
  • Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
  • Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
  • Difficulty levels ranging from quite casual to incredibly hardcore.
  • Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."

Tuesday, September 17, 2013

Valley 2 Official 1.008 "Sliced And Flung" Released!

This one adds three new slices, fixes the earth elemental flinger attacks, and has a couple of other small fixes and typos.

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  If you have the beta on Steam, it will automatically update for you.  When you  launch the game, you'll see the notice of the update having been found  if you're connected to the Internet at the time.  If you don't have the standalone game, you can download that here.  If you already own the first game, just use your existing license key to unlock the sequel for free!

Monday, September 9, 2013

Humble Update: 40,000 Bundles Sold, $135,000 Earned (3 Days Left!)

Our Humble Bundle Weekly Sale, which kicked off last Thursday, has now surpassed 40,000 sales and $135,000 earned! 

With three days* remaining in the sale (at time of writing), we're still trying to get the word out to everyone who might be interested in owning our entire catalog for a Lincoln and change. So special thanks to all those helping with the retweeets, facebook posts, and other methods of spreading the news -- it's massively appreciated.

There's been a nice outpouring of support from the press for the sale as well, along with some PAX previews on Bionic Dues and other new Arcen-related coverage to share:

Interviews/Podcasts
The Game Design Round Table -- Episode #39: Skyward Collapse, AI and Business. With Chris Park
Indie Game Magazine -- Developer Chat: Chris Park On 'Skyward Collapse' Expansion 'Nihon no Mura'
Just Press Start -- Humble Weekly Bundle Featuring Arcen Games!Game Debate -- Humble Weekly Bundle From Arcen Games
EzPzJoystiq -- A Valley Without Wind 1 Humble Bundle
Максим Соколов -- Humble Bundle Presents A Valley Without Wind 2

Skyward Collapse
A Bear In Clothing -- Skyward Collapse turns the god game genre on its head
Game Podunk -- Review: Skyward Collapse (9/10)
Video Games Uncovered -- Skyward Collapse Review (75/100)
Game Critics -- Skyward Collapse Review
Blackman'n Robin -- Skyward Collapse Review (3.5/5)
Nerd Maldito -- Skyward Collapse: A game about war and free will (Portuguese)
War Gamer -- Skyward Collapse Review (French)
Blue's News -- Skyward Collapse: Nihon no Mura Preorders
PC Games Network -- Skyward Collapse expansion Nihon no Mura on its way
Rock, Paper, Shotgun -- Skyward Collapse’s Nihon no Mura ExpansionPC Gamer -- Skyward Collapse to get first expansion, Nihon no Mura
VG247 -- Skyward Collapse Nihon no Mura expansion hits beta
IndieGames.com -- The Japanese join the Norse and the Greeks on Skyward Collapse
Gamer's Hell -- Skyward Collapse Nihon no Mura Released and Trailer
Game 4 Me -- Skyward Collapse expansion in beta and pre-order via website (Dutch)
Game Side Story -- An extension for Skyward Collapse (French)
Pixel Perfect Gaming -- Skyward Collapse: Nihon no Mura – Now Available for Pre-Ordering
Game Is War The Skyward Collapse Nihon no Mura Expansion Enters Beta (Spanish)
I Luv Games -- Skyward Collapse: Nihon no Mura Expansion Beta Pre-order
JayPlaysIndieGames -- Skyward Collapse Episode 4 The World Tree Returns

Everything Else
ZinthoGaming -- AI War: Building up the Home World
Various Ren -- AI War - Part 2: Swaphilia, the Love of Swapping my Bullets for their Systems
Infognito -- A Valley Without Wind 11 Co-op with Denox (Russian)
Kikiokyo -- Tidalis Adventure
My Play -- Tidalis Review (Italian) (8/10)

*Sale ends Thursday, September 12th at 11 AM Pacific.

Thursday, September 5, 2013

The Humble Weekly Sale: Arcen Games

Pay what you want for awesome games from Arcen Games. Support charity.


Six spellbinding games and an abundance of DLC. The Humble Weekly Sale features a new deal every Thursday. Be sure to jump on this amazing offer before it's gone! This week, pay what you want for AI War: Fleet Command and 5 DLC packs, A Valley Without Wind, A Valley Without Wind 2, Tidalis, and soundtracks. If you pay more than $5.80, you'll also receive Skyward Collapse, the DLC Skyward Collapse: Nihon no Mura, and Shattered Haven!

Redeem on Steam. Your purchase will get you six outstanding games DRM-free and on Steam for Windows and Mac. Full system requirements for the games can be found here.

Name your price. Pay anything you want to receive four amazing games plus five DLC packs for AI War: Fleet Command. Pay $1 or more to receive Steam keys. Pay more than $5.80 and we'll also throw in Skyward Collapse, the DLC Skyward Collapse: Nihon no Mura, and Shattered Haven!

Support vital charities. Choose how your purchase is divided: between Arcen Games, the Electronic Frontier Foundation, or the Child's Play Charity. And, if you like this weekly sale, a tip to Humble Bundle would be greatly appreciated!

Sunday, September 1, 2013

PAX Prime 2013: Arcen Store Sale Celebrates Bionic Dues First Public Showing

Just a quick post to share that we're running a store-wide sale on our site through the holiday weekend in celebration of the public debut of our upcoming tactical roguelike Bionic Dues -- on display today (and tomorrow) in the Indie Megabooth at PAX.

We've matched Steam's discounts on Skyward Collapse (40% off) and the just released Nihon no Mura expansion (10% off), as well as slashed 60% off of AI War (including all editions and expansions), Tidalis, A Valley Without Wind 1 & 2, and Shattered Haven.

Hope you like. Have a great weekend!

Wednesday, August 28, 2013

Skyward Collapse Nihon no Mura and Bionic Dues Featured in PAX Prime Indie MEGABOOTH

Skyward Collapse Nihon no Mura Expansion Launches Ahead of PAX Indie MEGABOOTH Showing
Arcen’s upcoming tactical roguelike Bionic Dues also to be on display in Seattle

We're pleased to announce the release of the Nihon no Mura expansion for our god game Skyward Collapse. The game is available now on Steam, GamersGate and the Arcen Store – and will land soon on various other digital storefronts.

The expansion adds the Japanese (along with its more than interesting mythology) as a new faction to the base game’s Norse and Greek line-ups, along with Hamlets – non-factional building constructions that enable several powerful new abilities. That leads into the additions of the Hamlet Idyll game mode as well as the Construct the Luminith Tower alternate win condition, and there are also new map and land tile types, new music from our composer Pablo Vega, and more.

Skyward Collapse 2.0 and Nihon no Mura will be on display in Seattle during PAX Prime this weekend as part of the Indie MEGABOOTH. In celebration of the launch and showing, both the base game and new expansion content are on discount through this week and all four days at PAX.

Along with the Nihon no Mura content, we’ll also be demoing our upcoming tactical turn-based roguelike –  Bionic Dues. The game features six classes of Exos – hovering mechs – and has players delving into a variety of facilities in Port City.

Press and video channel owners interested in preview codes, assets or more info on Skyward Collapse Nihon no Mura and/or Bionic Dues, please email us: arcengames[at]gmail[dot]com .

About Skyward Collapse Nihon no Mura
The floating continent of Luminith is now home to more than just the Norse and Greeks: the Japanese enter the fray as a playable faction.  The Japanese of Luminith have a very strong military and a very strange pantheon of gods: their gods are much more active and aggressive than their Greek and Norse counterparts, and each god has three unique creatures rather than three god tokens.  Learning to play this new style of faction effectively is a fun new challenge, because it changes the flow of everything: you can't drop the usual god tokens for points, instead having to rely on lots of creature summons.  Given how powerful this then makes the Japanese military, the Norse and Greek god tokens have to be used in new and creative ways to drive back this threat.

Hamlets are the other major addition in Nihon no Mura.  These non-combative, non-factional villages can be built in the remains of the fallen towns of either faction.  Ignore the hamlets and they will be taken over by slums.  Tend to them and you can build up a mix of nobles and peasantry that will generate a new Culture resource for you.  Culture allows you to activate some powerful new abilities, such as enlarging the radius of your factional towns.  Amass enough Culture and Sunstone and you can even win the game via a new method: constructing the incredible Luminith Tower.

Features
• Unique new Japanese faction with a completely new way of handling their gods.
• Hamlets allow for non-factional building construction that enable several powerful new abilities.
• New "Hamlet Idyll" game mode that lets you play with hamlets without the military side of the game.
• New alternate win condition!  Construct the Luminith Tower via resources earned in your hamlets.
• Several new map types, woes, land tile types, and a useful new Military Outpost building for all factions.
• More music!

About Bionic Dues
Bionic Dues is a tactical turn-based roguelike featuring "Exos" -- basically legless mechs that hover around. You play as one of six characters, and you remotely pilot any combination of four Exos pulled from six classes: Assault, Sniper, Science, Siege, Tank, and Brawler. The premise of the game has to do with these Exos. You were an ordinary citizen in a futuristic city... that was, naturally, taken over by robots. People still live in the city and try to go about their business, but frankly it's dangerous with the robots all around, killing people and causing other problems. But the expense of moving from the city is way more than a regular person can afford. And the common people can't even afford the bionic implants that would let them better defend themselves from the robots! Sheesh. But good ol' corporations have a deal for the citizenry: they'll give you bionic implants for free, so long as you do a tour of duty in the city, trying to wipe out the robots.

About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year saw the release of The Zenith Remnant, the first two full expansions for AI War; as well as Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth.

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, with the rest of the company's focus being devoted to their most massive project yet: A Valley Without Wind, which released in 2012. The end of 2012/start of 2013 has been another busy time for the team, with AI War's fourth expansion Ancient Shadows launching, A Valley Without Wind 2 hitting 1.0, and Shattered Haven's releasing as well. The studio just launched its latest title, turn-based strategic god game Skyward Collapse, this past May and now turns its attention to developing its latest project Bionic Dues along with adding new content to both AI War and Skyward Collapse over the coming months.

Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. The team is also proud to be a platinum sponsor of the Child’s Play charity. For all the latest news, coverage and other musings, visit us on our website, Twitter and Facebook; as well as Arcen founder Chris Park's Games By Design blog.

Tuesday, August 27, 2013

Skyward Collapse Free 2.0 Upgrade Launches Alongside Nihon no Mura Expansion

We at Arcen are proud to announce the latest version of our title Skyward Collapse has now gone gold.  As is typical for our titles, the massive 2.0 update is free, while a paid expansion pack with huge buckets of content also launches at an affordable $2.99.

At PAX Prime we'll primarily be showing off Bionic Dues in the Indie Megabooth, but we'll also have Nihon no Mura (the new expansion) and Skyward Collapse 2.0 to check out if you want to swing by.

What's New In 2.0
There was a big writeup on the largest set of changes, which were originally released as version beta 1.4.  Anyway, the highlights of what has changed from 1.0 onward are:

- Complete rebalance of pretty much all the units' bonuses against one another.
- Monster Caves that appear in addition to Bandit Keeps.
- 9 new bandit-only mythological creatures.
- 11 new bandit-only human units.
- Ally Camps, with 3 units from each faction moving here.
- 2 new land types.
- Soul imprints resource, and new related abilities.
- Currency resource, and revamped trade model.
- Building upgrades.
- Revamped resource costs for human units to better control production.
- Garrisons.
- Functional revamp of not only trade, but also embassies and flower gardens.
- New Insane and Torment difficulty levels for expert players.
- Visual upgrades to the fonts, particle effects, and various tiles.
- Improvements to Sandbox Mode.

And a whole lot more!


Nihon no Mura Expansion
The Japanese enter the fray on Luminith: their faction has a very strong military and a very strange pantheon: their gods are much more aggressive than their Greek and Norse counterparts, and each has three god creatures rather than three god tokens.  Learning to play this new faction effectively is a fun new challenge: given how powerful the Japanese military and mythology are, you have to be very creative in how you help the Norse and Greeks drive back this threat.  Remember, no faction is supposed to dominate the other!

Hamlets are new non-combative, non-factional villages that can be built in the remains of the fallen towns.  But it's never that easy!  Hamlet buildings can only be placed from a limited queue that cycles as you place them.  Hamlet buildings generate (or lose) Culture depending on what pre-existing tiles were adjacent at the time you placed them.  Culture allows you to activate four powerful new abilities, including creating Large Towns or even turning back time.  Amass enough Culture and Sunstone and you can even win the game via a new Cultural Victory!

Features
* Japanese faction with a unique new playstyle both for balance and gods.
* Hamlets: construction of 11 non-factional building types that generate Culture via new adjacency rules.
* New alternate win condition!  Construct the Luminith Tower via Culture earned in your hamlets.
* Powerful new Culture abilities: Enlarge Radius of Town, Reverse Time, Stop Woe, and Super Smite.
* Hamlet Idyll game mode: play for score with hamlets without the military side of the game.
* For all factions: 3 new map types, 9 new woes, 2 new land tiles, and a useful new Military Outpost building.
* Ten new music tracks by Pablo Vega, including a new vocal track for win/loss music!


About Skyward Collapse

"I can never play Skyward Collapse again. I work from home. Frankly, having it – and the accompanying temptation – within arm's reach would be detrimental to my productivity."
Richard Mitchell, Joystiq

"Skyward Collapse offers a unique twist on a stagnant genre"
9/10 - Rob Savillo , GamesBeat

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other?  How do you rule over gods, creatures, and men who refuse to obey you?  How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?  Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way.  Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith.  You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology.  The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud.  Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds.  Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings.  Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Features
* A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
* Make towns and war as the boardgame-like floating continent continues to construct itself around you.
* Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
* 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
* Level up your player profile by winning games. Twelve unlockable buildings in all!
* Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
* Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one.  There's no one best way to win!
* Co-op multiplayer for up to 8 players.


Monday, August 26, 2013

Skyward Collapse 1.903 Beta "Release Candidate 4" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one just more last-minute tuning prior to the upcoming 2.0 release.  There was one exploit with cultural victories, but aside from that nothing serious.  Things are looking good!

This release is the fourth "release candidate," which basically means we're into fine-tuning-only mode until this launches this week.  Probably Wednesday, but we'll keep you posted!

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Thursday, August 22, 2013

Skyward Collapse 1.902 Beta "Release Candidate 3" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one mostly is tuning.  The god-related mythological creatures have way better costs now, and the resource building upgrade progression makes sense now.  Beyond that, just a few minor fixes and typo corrections.  Things are looking good!

This release is the third "release candidate," which basically means we're into fine-tuning-only mode until this launches next week.  Probably Wednesday the 28th, but we'll keep you posted!

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Monday, August 19, 2013

Skyward Collapse 1.901 Beta "Release Candidate 2" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one is another substantial one, despite the features list for the new expansion already being done.  This one is mostly in the tuning department, though. 

This release is the second "release candidate," which basically means we're into fine-tuning-only mode until this launches... at some point.  We were hoping that it would be this Wednesday the 21st, but that timing may not quite work out with one of our larger partners.  At worst I'm told it will be Wednesday the 28th.

So anyway, what's new this time?

Lots and Lots of Fixes and Tweaks
Some for the expansion, some for the base game, lots of good stuff.

Random Maps And Factions
Another long-requested feature.  Worth highlighting, but not a lot to say here.

Rebalanced God-Related Mythological Creatures
Some of the god-related mythological creatures were less than useful if you were trying to win (as opposed to cause as much chaos as possible).  So 8 of the creatures have been hugely altered in their abilities, while the costs of and points from pretty much all of them have changed. 

My thoughts on the resulting balance of all this are here.  Please share your thoughts as well!

Hamlet Stuff (Again)
As I noted last time, I think that Hamlets are going to be evolving for a while.  That said, these really did jump upwards again in fun this release, I feel.  My main worry is that now it is too hard, so let me know.  I was doing okay, but I don't play on Expert or Insane, either. ;)


Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Friday, August 16, 2013

Skyward Collapse 1.900 Beta "Release Candidate 1" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one is pretty substantial, and completes the list of implemented features so far for the new expansion.  Thus this release is the first "release candidate," which basically means we're into fine-tuning-only mode until this launches next Wednesday the 21st.

So what's new here?

Woes
There are nine new woes, all specific to things in the expansion. 

People have been wanting bandit gods for a while, and one of these provides that.  The bandit gods don't use powers or their creatures, as I think that would be overkill, but it's still cool to see those running around.

Another woe lets you have six gods between your two factions, rather than the usual four, so that's pretty cool.

There are also two new catastrophic woes, which is particularly good because that helps to dilute the relatively small pool of the ones that were there before.

God-Related Creatures
So as Misery has pointed out, some of the Japanese god-related mythos are not things you would really want to inflict on yourself.  We designed those before we really had a good sense of how strong the Japanese faction would be: originally they were going to be kind of weaker, and so you'd need to use these creatures to make up the difference.  As the design evolved, the Japanese became super strong, and thus the designs of these creatures -- which fun and varied -- started falling into "why would I do that to myself" territory.

The solution to this was to go back to one of the earlier design ideas that we started with for the Japanese gods in the first place: having them produce these creatures directly, in addition to you being able to place them at well.  This is only so interesting if the god is producing them out of himself/herself, though, because it gets semi-predictable.  That's one reason why the idea was previously scrapped.

In the new implementation in this version, the creatures from the gods come out of the town centers of the Japanese.  This has important strategic ramifications, because it makes Large Towns a lot more important to the Japanese faction if they don't want to trample their opponents.

Hamlet Stuff
There were a lot of changes made here based again on feedback from Misery (definitely the allstar of feedback for this expansion, followed by nas1m).

Overall the changes in this version have you playing from the entire hamlet-building-queue now, and sometimes having to take some negative points temporarily in order to get a better position later. This is a big improvement in how strategic the Idyll mode plays out.

Also, slums are really becoming more and more of an interesting problem (in a good way, as that is supposed to be their role). They are a powerful positive force in terms of running out civilians that are blocking you, but then they are really negative in terms of points on some placements later. Those are tricky, and also encourage playing low in the queue on a combo to place a slums and then replace the slums.

I don't know that the Hamlets mechanic is 100% to where it needs to be, and I imagine it may evolve somewhat over months or years (as with many of the best AI War mechanics, sometimes these things just take time).  But I'm really pleased with where it is now, and think it's really fun.


Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Wednesday, August 14, 2013

Skyward Collapse 1.800 Beta "Civilian Reversal" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one is another biggie that chews almost all the entire remaining items from the the list of implemented features so far for the new expansion.  Basically all that is left feature-wise is the new Woes, and then everything else for this expansion is just balance and tweaking.  Which is good, because the expansion launches a week from today!

Hamlet Stuff
The big big new thing here is the new Hamlet Idyll game mode.  I think it's really fun and interesting, because it's just focused on the hamlets and nothing else.  It's pretty much a puzzle game more than anything else, which amuses me. 

The hamlets in general were overly simplistic in the prior 1.600 version of the game; players were reporting really enjoying it, and that's great, but it didn't stand up to repeated plays much.  Now the hamlet functionality both in the Idyll game mode and in the main game mode have been expanded such that they have more strategic depth without just getting complex for the sake of complexity.

Specifically the way we handled that was:
- Having the queue of upcoming tiles you can use both be larger, not auto-shift out the first item in itself, and have a much larger points disparity between slots.
- Tweak a few of the specific tiles to make for better balance.
- And most of all, add in Civilian tokens that get created and removed by specific tiles, and which block further tile placement.

Those things really help to make it so that the hamlet mode isn't just an in-the-moment thing where you just put the best tile in the best slot; but rather it's an over-time thing where you have to think about how your actions will really affect the future the longer you go.  Your queue gets stale and you have to do something with that.  You're filling up parts of your town with civilians, and you need to wipe them out with a slum.  And so on.

I thought that the hamlet mode was fun yesterday, but the more I played it the more bored I was of it.  These slight revisions really keep me mentally engaged through the whole session with them, though; and it makes hitting the culture goals exciting and tense in a way that it wasn't before.

Culture Actions / Large Towns
These are the other big big big things from this version.  (And no, I'm not intentionally trying to sound like Effie Trinket, heh.)

The most boring of these is still useful in the extreme: Super Smite lets you destroy any tile, no questions asked, for 500 culture.  Kill a god, kill a bandit stronghold, whatever.  There's a good chance that this is way undervalued at just 500 culture.

Very exciting are the new Large Towns, which cost you 1000 culture and give you double the construction space in a single town.  The uses for that are pretty immense.

Also very exciting is a new Reverse Time ability, which costs as whopping 4000 culture and rolls back the clock by 10 turns.  Worried you might not hit a score goal?  Just wanting more score in general?  Here you go!

Also very cool is the last of the culture actions, Stop Woe.  This also costs 4000 culture, and it immediately wipes out both the Current and Next woes, and puts a weak Upheaval woe in the queue for 15 turns out.  This lets you dodge some woes that you don't want to have hit you, AND have a nice woe-free period.

Of course, if you are doing any of those things, you are likely not doing other of those things.  You can't have it all, and if you're focusing on culture you're also foregoing a few other things based on your action point expenditures.  I think we can all agree that the culture is worth it, but what I'm most pleased about is how there is a good opportunity cost here that does not make anything an obviously-do-this situation.


More to come soon.  Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.

Monday, August 12, 2013

Skyward Collapse 1.600 Beta "Welcome Yon Nobles" Released!

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one is another biggie that chews through a lot of the stuff on the the list of implemented features so far for the new expansion.  There are also some key bugfixes, and a couple of nice tweaks for the base game.

The big new thing is Hamlets and the related Cultural Victory.  I didn't have time to finish implementing Large Towns or Hamley Idyll mode, but both are pretty far along and should be done tomorrow (knock on wood).

The Hamlets themselves are really different from the original model that I described, mainly because that model wasn't any fun (too fiddly in practice).  This is actually the third major model we've gone to.  This one is really fun to me, although I'm not yet sure if there are any killer strategies in there that require balance adjustments.  I haven't found any yet.

Also, there's the new Luminith Tower and Arks that let you win a Cultural Victory.  The costs on these might be insanely too high, or not high enough, I'm not sure.  On the culture in particular; I've tested the hamlets a lot, but not with an eye toward generating masses of it.  And I was doing it in the Idyll mode, not in the context of an actual game.  The Cultural Victory is supposed to be the harder route, and gives you extra points for accomplishing it; bit it's not supposed to be impossible.

So feedback on those things is definitely welcome!  Meanwhile I'm going to get the last of the features fully implemented, then start circling back on more bugfixes and so forth.

More to come soon.  Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.