Chris is quoted in the opening of Soren Johnson's excellent game design article "Design success means knowing what to do with feedback." Johnson goes in depth on how taking in feedback properly from a development team, testers, and/or player community is critical toward reaching success in a game's design -- specifically touching on how important it is to develop the ability to pick out what feedback will and won't work for your design.
The piece was originally published in
Game Developer Magazine and can be currently viewed online via
Gamasutra.
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