ABSTRACT
AI War designer/programmer Chris Park takes a look at games other than his own in his new feature "Design Right." The goal of this new feature is not to review games, but rather to look at other game designs and what they do right. First up is the surprisingly popular PS3 game Demon's Souls. DS has gotten almost universal praise from reviewers, has sold well and has been popular with a good number of players, and has drawn criticism and disbelief from a smaller group of players. Chris takes a look at the mechanics to analyze why those people who like it do, since it seems like such an unlikely candidate to be so massively popular on the surface -- brutal difficulty and simple combat do not often a great game make, but there's something special here.
Design Right: Demon's Souls
AI War designer/programmer Chris Park takes a look at games other than his own in his new feature "Design Right." The goal of this new feature is not to review games, but rather to look at other game designs and what they do right. First up is the surprisingly popular PS3 game Demon's Souls. DS has gotten almost universal praise from reviewers, has sold well and has been popular with a good number of players, and has drawn criticism and disbelief from a smaller group of players. Chris takes a look at the mechanics to analyze why those people who like it do, since it seems like such an unlikely candidate to be so massively popular on the surface -- brutal difficulty and simple combat do not often a great game make, but there's something special here.
Design Right: Demon's Souls
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