ABSTRACT
AI War has seen more than its fair share of rebalancing compared to most other RTS games. Why is this? Is this indicative of some sort of overall failing of the core design, or is this indicative of a doggedly hobbyist attitude on the part of the creators? The creators would like to think neither of the above is true, but rather that they are laying the groundwork for an exceptional new long-form type of RTS (via expansions), rather than your typical quickly-forgotten entry that spawns a lot of sequels.
Why Rebalance A Released Game?
AI War has seen more than its fair share of rebalancing compared to most other RTS games. Why is this? Is this indicative of some sort of overall failing of the core design, or is this indicative of a doggedly hobbyist attitude on the part of the creators? The creators would like to think neither of the above is true, but rather that they are laying the groundwork for an exceptional new long-form type of RTS (via expansions), rather than your typical quickly-forgotten entry that spawns a lot of sequels.
Why Rebalance A Released Game?
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