ABSTRACT
Primarily a technical article, discusses the methods by which such huge unit counts and such intensive AI were achieved. Especially notable since the game is coded in C#, rather than C++.
Optimizing 30,000+ Ships In Realtime In C#
Primarily a technical article, discusses the methods by which such huge unit counts and such intensive AI were achieved. Especially notable since the game is coded in C#, rather than C++.
Optimizing 30,000+ Ships In Realtime In C#
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