ABSTRACT
Discusses the developer's experiences in MDX, XNA, and SlimDX, and why SlimDX was ultimately picked over the other options for AI War and all other planned Arcen Games titles.
Choosing a DirectX Platform In C#
Discusses the developer's experiences in MDX, XNA, and SlimDX, and why SlimDX was ultimately picked over the other options for AI War and all other planned Arcen Games titles.
Choosing a DirectX Platform In C#
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