Tuesday, April 3, 2012

AVWW 1.0 Now To Launch On April 23rd

Just a couple of weeks ago, we announced that we'd be launch on April 16th on Steam, and that we were lowering the price of the game.  All of that is still true, except that we've shifted the release date back a week to the 23rd instead of the 16th.

Why the shift?  Well, to be perfectly frank: PAX East.  We're super excited about finally having a booth at one of the PAXes (I've been a Penny Arcade reader since a few months after they started, actually), but the simple fact of the matter is that this is on a whole other scale than Minecon.

Our focus over the last few months has been on getting the game into the state it needs to be for both 1.0 and PAX East, and in getting everything all lined up with the press.  That meant that Erik and I both found ourselves a bit flat-footed this past weekend in particular, and we've had to majorly scramble to get all the PAX stuff set up.

That's finally all resolved, but now PAX itself is about to actually start in a couple of days, and that's going to make 3/5 of our fulltime staff completely unavailable for the better part of a week.  There's still enough polish and last-minute content additions that we want to cram into AVWW 1.0 that an April 16th release just didn't make sense anymore.  That rash of memory leaks last week didn't help, although that wasn't the real cause by any stretch.

Anyway, we're still launching in April and we couldn't be more excited about the way the game is shaping up!  If you're coming to PAX East, make sure and stop by to say "hi!"

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