CEO and lead programmer Chris Park has written up a new Q&A inspired by several questions from a user on our forums. In it, Park responds in length on a few major subjects regarding AVWW's world including economies and crafting. Discussion includes crafting process, resource properties, plans for a unique economy set-up, and in what ways crafted items can differ from one another.
Outside our own confines, writer Jordan Rivas has put together an in-depth preview for the game in which he looks at both the interior and exterior aspects of its development. His research on the game dates back to when Rivas and Park first chatted about it in an interview last August.
Lastly, A Valley Without Wind now has a Facebook page for fans of the game and users of the social site to follow along in the game's development process. We're hoping it will be another solid place for interested parties to get updates and discuss the game with us.
A Valley Without Wind is currently set for official release on PC and Mac in October 2011, with a playable Beta build available to customers who pre-order coming this summer.
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Facebook or on Twitter: @ArcenGames.
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Facebook or on Twitter: @ArcenGames.
Ready to order as soon as the blogpost goes up saying it's available. Too excited for this game.
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