The HUD has been introduced along with an inventory that allows the collection of scrap and other new objects. The bear trap--the game's first trap-- new spells, tweaked Skelebot behavior and a spell targeting system have been implemented as well. Not to mention a new story reveal that won't spoil anything, but should get the synapses firing.
To show all this off, a new developer diary, a dozen new screenshots and a new gameplay video are now available to check out. Arcen head Chris Park discusses all the latest goodies in greater detail on the Games By Design devblog: http://christophermpark.
The aforementioned screens can be viewed/downloaded on the AVWW features page: http://www.arcengames.com/w/
While the video of the latest pre-alpha build can be viewed here (HD'd for the full effect): http://www.youtube.com/watch?
Tune in next week for the latest progress report containing new reveals, footage and screenshots. A Valley Without Wind is targeted for official release on PC and Mac late this year. The first playable Alpha build is still on target for March, and will be available to all pre-order customers.
About Arcen Games
Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.
AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles.