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What Do I Need To Know?
If you're potentially interested in the game, and potentially being part of the beta, you'll want to first take a look at our newly expanded Tidalis section of the website. That first page has information on the beta, including what is currently available in the initial release, and what our upcoming roadmap is for hitting final release in a couple of months.
If you want to try before you buy (which we always strongly recommend), you'll particularly be interested in the Tidalis download page. Both the Windows and Mac OSX versions of the game are now available. If anyone is interested in trying to run one or the other of those on Linux, we'd be curious to hear how it works -- we're also still looking for feedback on what the minimum system requirements seem to be. At present the game does great at 60 fps on the lowest-powered hardware we have around (around 1.6 Ghz), so we know it's somewhere south of that, but we don't know precisely where.
If you're looking to create and share puzzles, or to download puzzles from other players, we've set up a Tidalis Custom Puzzles forum. Actually, there's a whole set of forums for the game here that you should check out if you're wanting to be active in the early Tidalis community.
Please visit the Tidalis tech support forum if you need any tech support. Unlike AI War, Tidalis does not have any prerequisites, though it helps if your graphics card drivers are functional.
The Beta Begins!
If you were around for the Zenith Remnant beta, this process will be quite familiar. We'll post updates several times a week (sometimes several times per day), and you can download them at your leisure. The Tidalis engine includes a built-in patching system that is multiplatform and is even superior to the one currently being used by AI War (AI War's patching system will get an upgrade to this model soon). For the latest beta update news and release notes, be sure to check or subscribe to the main Tidalis forum. The first beta update will be out sometime tomorrow, and they will follow regularly from then on.
We at Arcen would like to extend our heartfelt thanks for all your ongoing support. Even as this post was being typed out, a few preorders have already gone in for the game based on players who were actively waiting for it. We couldn't do this without our wonderful community, and we're really excited not only to see AI War continue to grow, but to see Arcen grow as a company as we explore the first of what will hopefully be many genres in our portfolio.
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