ABSTRACT
AI War designer/programmer Chris Park is accustomed to using iterative design methods from his business programming background, and carries this over to game design. Iterative methods are often scoffed at, usually because the scoffer does not actually understand what iterative design is, but these methods carry some unique benefits when used in a disciplined way. AI War is discussed as a case example of this.
Iterative Game Design The Right Way
AI War designer/programmer Chris Park is accustomed to using iterative design methods from his business programming background, and carries this over to game design. Iterative methods are often scoffed at, usually because the scoffer does not actually understand what iterative design is, but these methods carry some unique benefits when used in a disciplined way. AI War is discussed as a case example of this.
Iterative Game Design The Right Way
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